So that natural 20 for a character on 0 Sanity suddenly becomes a very big deal. Not being insane should be reward enough, just as not being poisoned is your reward for passing a Constitution save. Alternatively have it just be one effect, I was thinking something like your Sanity goes up by +1 or is set to 10, whichever is better. I'd maybe do away with the heroic courage table personally, or just have it be optional, as fewer things to remember and tables to roll on is usually better. To balance this a natural 20 should always pass a check, and natural 1 always fails. This means it's easier to hold onto your Sanity while it's strong, and harder when it's low, meaning loss of sanity is more tense. Basically if you have Sanity 20 then you've got +5 to the check, whereas if your Sanity is beginning to ebb down at 8 you have -1 and so-on. I like the idea, though I wonder if parts of it could be streamlined a bit further.įirstly I'd maybe treat Sanity as an ability score and have the checks simply be straight Sanity checks no need to penalise lower INT players. Monstrous Compendium Vol 3: Minecraft Creatures
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